

Really, if we’re being honest, all we need this game to be is a more polished, maybe slightly larger, version of the first game and we’d be happy. So while it could technically be a complete genre twist, it is much more likely to be another Fallout-style game with multiple planets to explore, companions to meet, quests to take on, dialogue options to make, and skills to level up.

The trailer is upfront that there’s no gameplay ready to be shown for The Outer Worlds 2. If you enjoyed the writing and tone of the first game, The Outer Worlds 2 looks like a very safe bet for more of the same in that regard. Many people grew pretty attached to the crew in the first game and would love to see them come back in some form for this game. The phrase “New crew” implies that none of the old cast will return in the sequel, at least as party members, but perhaps some will show up as NPCs. Considering one of the possible endings for The Outer Worlds involving the fate of the Halcyon Holdings which owns Spacer’s Choice, it will be interesting to see how the sequel moves forward in regards to the player’s action in the first game. Moon Man remains the logo for The Outer Worlds 2 , but is the mascot for the corporation Spacer’s Choice in the game, inferring that there will be at least some tie-ins with the first game. Finally, this game will not be a major departure from what we all loved about the original game. Second, there will be an entirely new crew of companions, and quite possibly a new protagonist as well. First, we’re going to be leaving the Halcyon system, or at least be able to go to a new star system in addition to it. Same Outer Worlds.” From that, we can assume a few things. Thanks to an official tweet of the teaser from The Outer Worlds account, the team added a few brief lines: “New star system. Thankfully, a little more information has creeped out about the game. Alone, that teaser really gives us very little to work with except for the fact that The Outer Worlds 2 is being made, and will also be set in space. Obsidian, via the humorous narrator, is upfront about the fact that they have no character models, gameplay, or anything else about the game complete except for the title. They show off a cool monster and immediately remark that it won’t be in the final game, then mock how slow-motion action shots are used to make things seem cooler than they are to bump pre-orders and how they all have to end with musical cues placed over sweeping shots of the environment until we get to a silhouette of the protagonist. The trailer’s narrator breaks the fourth wall basically instantly, mocking how traditional teasers and reveals are shot. The reveal trailer, which is more of a teaser than anything else, is peak self-aware comedy.

The Outer Worlds 2 - Official Reveal Trailer | E3 2021
